Master Unreal Engine for Mobile Game Development
Our twelve-month program takes you from foundational concepts to shipping-ready mobile games. You'll work with the same tools and workflows used by professional studios across Romania and Europe. Each phase builds on what you've learned, so by the end, you're not just following tutorials—you're solving problems like a developer.
Classes start in February 2026. We're keeping groups small because you'll get direct mentorship throughout the entire program.
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Three Connected Phases
The curriculum doesn't rush you. Each phase lasts four months and gives you time to actually understand what you're building. We've seen too many programs cram everything into a few weeks—that approach doesn't work when you're learning something this technical.
Foundation Phase
You start with C++ fundamentals and Unreal's blueprint system. No assumptions about prior experience. We cover memory management, object-oriented programming, and how Unreal's architecture actually works under the hood.
- C++ syntax and memory handling
- Blueprint visual scripting basics
- Actor components and gameplay framework
- Mobile performance considerations from day one
- Version control with Git workflows
Production Phase
Now things get interesting. You build complete game systems—UI that responds to touch, physics interactions that feel right on mobile, AI that doesn't tank your frame rate. This is where you learn optimization isn't optional.
- Touch input and gesture recognition
- Mobile-specific rendering techniques
- Asset optimization and LOD systems
- Network replication for multiplayer
- Platform-specific build configurations
Specialization Phase
The final phase is different for everyone. Some students dive deep into shader programming. Others focus on procedural generation or advanced AI. You pick what matches where you want to work.
- Custom material creation and optimization
- Advanced lighting for mobile platforms
- Analytics integration and monetization
- App store submission processes
- Portfolio-ready project completion
Real Projects, Real Constraints Not Just Exercises
Starting in month five, you work on projects that mirror actual studio conditions. Limited memory budgets. Target frame rates on mid-range Android devices. Design documents that change halfway through. This is where you learn how development actually happens.
You'll build at least three complete prototypes during the program. One will be a multiplayer game—because nothing teaches you about network architecture like debugging why your game works perfectly on WiFi but breaks on mobile data.
Every project gets tested on real devices. We maintain a hardware lab with phones ranging from budget to flagship, so you see how your code performs across the spectrum.
The final project is yours to define. Past students have built everything from puzzle games to AR experiences. What matters is demonstrating you can take an idea from concept to something you'd actually submit to an app store.
Who You'll Learn From
Our mentors have shipped games. That matters because they know which textbook principles actually apply in production and which ones you'll never use. They're not reading from slides—they're sharing what worked and what didn't in their own projects.
Ilinca Petrescu
Mobile Engine SpecialistIlinca spent six years optimizing Unreal projects for mobile at a Bucharest studio. She's the person students ask when their game runs smoothly in editor but drops to 15 fps on device. Her background in graphics programming means she can explain exactly why certain rendering approaches destroy mobile performance.
Dorina Manolache
Gameplay Systems LeadDorina's focus is on making complex systems work reliably. She's shipped four mobile titles and knows every weird edge case that can break your input handling or save system. Students appreciate that she's honest about when something is genuinely difficult versus when you just need a different approach.
How Support Actually Works
Daily Question Hours
Every weekday afternoon, a mentor is available for questions. Not scheduled appointments—just show up when you're stuck. Most questions get answered in under fifteen minutes.
Code Review Sessions
Twice monthly, you submit code for detailed review. Mentors look at architecture decisions, not just syntax. You learn patterns that scale and which shortcuts will cause problems later.
Portfolio Guidance
In the final months, we help you document your work properly. What to showcase, how to write about technical decisions, how to present your projects to potential employers in Romania's game industry.